Traits
SILKSTATIC (Mutations)
A foreign signal anomaly that embeds itself within a Synthi’s core pathways, severing all active connections to SC.Corp protocols and oversight systems. Affected units become unresponsive to standard commands and are effectively removed from all registered networks.
If left unchecked, Silkstatic begins restructuring the host’s internal and external framework. Manifestations may include aberrant limb growth resembling filamentous or jointed extensions, duplication of sensory nodes, and progressive distortion of the original form. These changes appear to follow no approved configuration or stable pattern.
Recovery becomes increasingly unlikely as the process advances. Early-stage detection is critical.
C-F RANK (Common)
Lower-ranked Kumogami are weaker and less stable, with simpler and more limited mutations. Their appearance should stay closer to the base form of the species.
- Must include Spider limbs on back.
- Chitin may appear in small patches or light coverage
- Fangs and claws are present but not extreme
- May have minor additional features such as small extra eyes or slight mutations
- Limited control over their form and appearance
- More extreme body distortion or large mutations are not allowed
A-B RANK (Uncommon)
Mid-ranked Kumogami have stronger control over their bodies and more developed mutations. Their appearance can be more complex and visibly inhuman.
- Multiple spider traits can be present at once
- More defined chitin armor or body coverage
- Additional eyes, fangs, or venom features are more prominent
- Can include partial body distortion or unnatural limb shapes
- Mutations may be more dramatic but should remain controlled
- Some ability to manage or present their form intentionally
S RANK (Rare)
S Rank Kumogami are the most powerful and closest to the origin of the curse. Their forms are the most extreme and least restricted.
- Full freedom in mutation design
- Can include large-scale body changes or heavily inhuman structures
- May have multiple extreme traits at once (eyes, limbs, mouths, etc.)
- Can possess “final forms” such as drider-like, centaur-like, or other large transformations
Cryptid Trait ( Head ) (Cryptid Class Traits)
Ears, horns, etc that fall into the crypid class. Feel free to make something up, or ask in the forums for help.
Elf & Human Ears (Uncommon)
Elf or human ears. Elf ears can be longer than shown in example but please keep them within reason.
Aquatic Trait (Ears) (Aquatic Class Traits)
Part of the Aquatic Class, these ears can be any style of fin type ears, can include tentacles etc.
Mammal Ears (Common)
Any Known mammal ears, this does not include aquatic, human , or elf ears. Think animals like, deer, felines, canines, bats etc.
Extra Large Ears (Uncommon)
Any mammal ear style, but much bigger than the normal ears.
Feral Trait ( Overgrown Teeth ) (Feral Class Traits)
Overgrown teeth, in any style. Tusks, longer upper fangs etc.
Split Tongue (Common)
Long, long tongues that are split at the end are normal for MahouBae. ( Though normal more human or just unsplit tongues are also fine. )
Flora Trait ( Head ) (Flora Class traits)
Flowers/plants growing anywhere on the head, ears etc. Can be multiple and any type of plant.
PONKACHI!! Ears (Rare)
Flora Trait ( Back ) (Flora Class traits)
Flora that grows on the back and or wings.
Cryptid Trait ( Back ) (Cryptid Class Traits)
Can add extra eyes, mouths, teeth etc..



















