Traits

SILKSTATIC

SILKSTATIC (Mutations)

Species: Synthibae

A foreign signal anomaly that embeds itself within a Synthi’s core pathways, severing all active connections to SC.Corp protocols and oversight systems. Affected units become unresponsive to standard commands and are effectively removed from all registered networks.

If left unchecked, Silkstatic begins restructuring the host’s internal and external framework. Manifestations may include aberrant limb growth resembling filamentous or jointed extensions, duplication of sensory nodes, and progressive distortion of the original form. These changes appear to follow no approved configuration or stable pattern.

Recovery becomes increasingly unlikely as the process advances. Early-stage detection is critical.

C-F RANK

C-F RANK (Common)

Species: Kumogami

Lower-ranked Kumogami are weaker and less stable, with simpler and more limited mutations. Their appearance should stay closer to the base form of the species.

  • Must include Spider limbs on back.
  • Chitin may appear in small patches or light coverage
  • Fangs and claws are present but not extreme
  • May have minor additional features such as small extra eyes or slight mutations
  • Limited control over their form and appearance
  • More extreme body distortion or large mutations are not allowed
A-B RANK

A-B RANK (Uncommon)

Species: Kumogami

Mid-ranked Kumogami have stronger control over their bodies and more developed mutations. Their appearance can be more complex and visibly inhuman.

  • Multiple spider traits can be present at once
  • More defined chitin armor or body coverage
  • Additional eyes, fangs, or venom features are more prominent
  • Can include partial body distortion or unnatural limb shapes
  • Mutations may be more dramatic but should remain controlled
  • Some ability to manage or present their form intentionally
S RANK

S RANK (Rare)

Species: Kumogami

S Rank Kumogami are the most powerful and closest to the origin of the curse. Their forms are the most extreme and least restricted.

  • Full freedom in mutation design
  • Can include large-scale body changes or heavily inhuman structures
  • May have multiple extreme traits at once (eyes, limbs, mouths, etc.)
  • Can possess “final forms” such as drider-like, centaur-like, or other large transformations
Cryptid Trait ( Head )

Cryptid Trait ( Head ) (Cryptid Class Traits)

Category: Head
Species: MahouBae

Ears, horns, etc that fall into the crypid class. Feel free to make something up, or ask in the forums for help. 

Elf & Human Ears

Elf & Human Ears (Uncommon)

Category: Head
Species: MahouBae

Elf or human ears. Elf ears can be longer than shown in example but please keep them within reason. 

Wing Ears

Wing Ears (Mutations)

Category: Head
Species: MahouBae

Any style of wings taking the place of the ears on the head.  Only one set, but can be larger. ( Touching ground )

Aquatic Trait (Ears)

Aquatic Trait (Ears) (Aquatic Class Traits)

Category: Head
Species: MahouBae

Part of the Aquatic Class, these ears can be any style of fin type ears, can include tentacles etc. 

Mammal Ears

Mammal Ears (Common)

Category: Head
Species: MahouBae

Any Known mammal ears, this does not include aquatic, human , or elf ears. Think animals like, deer, felines, canines, bats etc.

Antenna

Antenna (Mutations)

Category: Head
Species: MahouBae

Any style antenna. Can be long enough to touch the floor. Only one set.

Halos

Halos (Rare)

Category: Head
Species: MahouBae

Halo of any style ( Sitting above or behind , around wrists tails etc. ) , you can have two 'hoops' max. Do not add eyes or living elements to it.

Horns

Horns (Uncommon)

Category: Head
Species: MahouBae

Any horn style. Unicorn, dual , antlers , kirin etc. We ask that you keep the number to four. ( Ex: Antlers + oni horns would be four) 

Extra Large Ears

Extra Large Ears (Uncommon)

Category: Head
Species: MahouBae

Any mammal ear style, but much bigger than the normal ears. 

Fangs

Fangs (Common)

Category: Head
Species: MahouBae

Fangs, mini fangs, vampire fangs are all the norm. ( Flat more human teeth are also fine. ) Upper fangs can slightly be over the lip but cannot be longer than the bottom lip. 

Feral Trait ( Overgrown Teeth )

Feral Trait ( Overgrown Teeth ) (Feral Class Traits)

Category: Head
Species: MahouBae

Overgrown teeth, in any style. Tusks, longer upper fangs etc.

Split Tongue

Split Tongue (Common)

Category: Head
Species: MahouBae

Long, long tongues that are split at the end are normal for MahouBae. ( Though normal more human or just unsplit tongues are also fine. ) 

Flora Trait ( Head )

Flora Trait ( Head ) (Flora Class traits)

Category: Head
Species: MahouBae

Flowers/plants growing anywhere on the head, ears etc. Can be multiple and any type of plant. 

PONKACHI!! Ears

PONKACHI!! Ears (Rare)

Category: Head
Species: MahouBae
These heart-shaped ears boast a unique design exclusively crafted for aesthetic purposes, with a touch of magic. Inspired by the iconic mascot found not only in several arcades but also in its dedicated series within the entertainment district, these ears are highly coveted and are frequently awarded as prizes.
 
- Please note that these ears are unusable unless paired with a specific item.
- They can be any size within reason. 
Flora Trait ( Back )

Flora Trait ( Back ) (Flora Class traits)

Category: Back
Species: MahouBae

Flora that grows on the back and or wings.

Cryptid Trait ( Back )

Cryptid Trait ( Back ) (Cryptid Class Traits)

Category: Back
Species: MahouBae

Can add extra eyes, mouths, teeth etc..

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